

Quickly simulate the effects of participating media such as fog and atmospheric dust. Particles - Drive shader parameters such as color, alpha and particle size through custom per-point attributes. Alembic support - Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides. Packed primitives - Efficient handling of Houdini's native packed primitives for instancing at render time. Instancing - Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes. V-Ray Scene exchange - Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max. VRscans material library support - 1000+ ultra-realistic physically scanned materials ready to import and render. Alsurface material - Physically-based shader with built-in SSS controls, popular for rendering realistic skin. PBR materials - The standard V-Ray Material supports Metalness reflection values for PBR shader workflows. Physical hair - Create realistic-looking hair* with accurate highlights using the V-Ray Physical Hair material. V-Ray scene material overrides - Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini. VEX and per-primitive string overrides such as texture randomization are not yet supported. Material stylesheets - Support for material overrides* based on groups, bundles and attributes.
#VRAY FOR HOUDINI FULL#
Light instances - Instance lights with full control over per-instance light parameters, without affecting light link settings. Global Illumination - Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods. Adaptive Lights - Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights. Adaptive Dome Light - Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence. Chaos Cloud rendering - Simple, one-click solution to submit jobs to render on the Chaos Cloud. Texture Baking - Bake lighting and textures for game assets and real-time environments. Unified Workflow for Custom Attributes - Control custom attributes of geometry (including splines and particles) with the User Color node. Multi-GPU production rendering - GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes. Volume Rendering - Fast and accurate rendering of native Houdini volumes and OpenVDB caches. Interactive Rendering - Interactive look development supported in the Houdini render view. High-performance ray tracing - Powerful CPU and GPU-accelerated rendering built for the demands of high-end production. Able to handle the most demanding pipelines, V-Ray for Houdini is production ready thanks to Ingenuity Studios, who have been using it since 2017 to create high-profile pieces for Billie Eilish and The Walking Dead. Artists can now assemble their scenes in a procedural environment, using V-Ray for Houdini for even more control. In order to get realistic looks you definitely need an HDR for the sky and put a plane for the ocean ground (refraction) a few meters below your ocean surface with some texture or noise on it.Chaos Group releases V-Ray for Houdini, a production-proven renderer built for high-end VFX and animation projects. It usually takes a bit of time for a response but they have been very helpful. If everything fails just send an e-mail to Chaosgroup.

